Gigantua is Daniel Infuehr.
An independent developer in Vienna, Austria. I write the engines, the tools and the games myself. The renderer the synthesiser that makes every sound, the store integrations. No publisher no investors no ads no tracking. The interesting part to me is that technically this is one engine, and we can still support 32+ platforms form factors and input modes. The engine itself is completely agnostic, and only a small HAL layer makes these games run everywhere. Fully self written engine.
This site is where you buy directly from me. You get a plain download without a launcher or an account
Seven Worlds: Neon Odyssey
A twin-stick arcade space shooter: seven planets, five ships to buy and fit, gravity wells that bend the mesh and your shots, guardians, sieges and an arcade mode. Everything on screen and every sound is generated in real time by the game's own engine. There are no sprites and no audio files.
One engine, every screen
The game runs on one C# engine. Each platform gets a thin host for its window, input, audio and store; the engine never knows which platform it is on.
Where the game is
- gigantua.netWindows, Linux, macOS: direct download
- SteamWindows, Linux / Steam Deck, macOS
- Epic Games StoreWindows
- Microsoft StoreWindows
- Google PlayAndroid, Android TV, Wear OS, Automotive
- Amazon AppstoreFire tablets and Fire TV
- AppleiPhone, iPad, Mac, Apple TV
- Meta QuestQuest 3 and 3S, in VR
- LG Content StoreLG webOS TVs
Release states differ per store; the game page links every store that is live today.
Other work
LogicSolve: a two-level logic minimiser (a C# port of Espresso II) that runs in the browser, with Verilog, VHDL, truth-table and K-map output.
Support and privacy
Help with the game and its privacy policy: support and privacy policy. Purchases on this site: privacy notice and terms. Write to support@gigantua.net; a person answers.